2Dยท

๐‡๐š๐ฌ๐›๐ซ๐จ: ๐๐Ÿ‘ ๐„๐š๐ซ๐ง๐ข๐ง๐ ๐ฌ ๐’๐ฆ๐š๐ฌ๐ก ๐„๐ฌ๐ญ๐ข๐ฆ๐š๐ญ๐ž๐ฌ ๐š๐ฌ ๐Œ๐š๐ ๐ข๐œ: ๐“๐ก๐ž ๐†๐š๐ญ๐ก๐ž๐ซ๐ข๐ง๐  ๐“๐จ๐ฉ๐ฌ $๐Ÿ”๐ŸŽ๐ŸŽ๐Œ, ๐‘๐š๐ข๐ฌ๐ž

$HAS (+1,82%)

โ €

๐Ÿ“Š ๐‘๐ž๐ฌ๐ฎ๐ฅ๐ญ๐ฌ

โ€ข Adj. EPS: $2.90 (Est. $1.85) โœ…

โ€ข Revenue: +15% YoY.

โ€ข GAAP EPS: $2.77.

โ€ข Operating Profit: $517M.

โ€ข Adj. Operating Profit: $541M, +52% YoY.

โ€ข Wizards & Digital Gaming Revenue: +31% YoY.

โ€ข Consumer Products Revenue: +4% YoY.

โ€ข Entertainment Revenue: +9% YoY.

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๐ŸŽฏ ๐†๐ฎ๐ข๐๐š๐ง๐œ๐ž

โ€ข FY2026 Revenue Growth: +7%โ€“9% constant currency (previously +5%โ€“7%).

โ€ข FY2026 Adj. Operating Margin: 27%โ€“28% (previously 25%โ€“26%).

โ€ข FY2026 Adj. EBITDA: $1.575Bโ€“$1.625B (previously $1.45Bโ€“$1.50B).

โ€ข FY2026 Share Repurchase Target: Doubled.

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๐Ÿ“Œ ๐Š๐ž๐ฒ ๐“๐š๐ค๐ž๐š๐ฐ๐š๐ฒ๐ฌ

โ€ข Q3 Adj. EPS beat consensus by ~56.8%, with company-wide revenue growing 15% YoY for the fourth consecutive quarter of double-digit growth.

โ€ข Magic: The Gathering exceeded $600M in quarterly revenue for the first time, growing 34% YoY, fueled by The Hobbit and Reality Fracture.

โ€ข Wizards & Digital Gaming revenue increased 31%, with operating profit up 46% and an operating margin of 49%.

โ€ข Consumer Products Adj. operating profit doubled YoY to $178M, supported by productivity initiatives and tariff refunds.

โ€ข Results included ~$55M in tariff refunds, benefiting operating profitability.

โ€ข Hasbro raised its FY2026 Adj. EBITDA midpoint by $125M to $1.60B, an ~8.5% increase from its previous outlook.

โ€ข The company returned $206M to shareholders during Q3 and doubled its FY2026 share repurchase target.

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๐Ÿ’ฌ ๐Œ๐š๐ง๐š๐ ๐ž๐ฆ๐ž๐ง๐ญ ๐‚๐จ๐ฆ๐ฆ๐ž๐ง๐ญ๐š๐ซ๐ฒ

โ€œWe delivered a fourth consecutive quarter of double-digit revenue growth, and Magic: The Gathering topped $600 million in quarterly revenue for the first time.โ€

3
1 Comentar

I doubt that this growth can be sustainable. As a player you hear more and more fatigue. Only 6 weeks of Reality Fracture between the Hobbit and Star Trek just feels terrible.
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