2Année
Interesting analysis, thanks for that.
On the subject of statistics, I have to say that the saying "Don't trust statistics that you haven't falsified yourself" is unfortunately often true.
Surveys are very often vaguely formulated, not reasonably designed or simply presented in such a way that the result can / should be misinterpreted.
The longer you study statistics, the more you realize the extremely high frequency of errors.
My partner is doing her doctorate on the subject and works at the Stat. Federal Office. What I learn from her, but also from various specialist books on the subject, is sometimes very painful. Many journalists and doctors (!) also find it difficult to interpret information correctly. The latter in particular with regard to the frequency of side effects is really not easy to believe in my view.
Briefly on the subject of gender among gamers: as a rule, people are simply asked how much time they spend gaming. If you are over a certain amount (e.g. 60 min / week), you count as a "gamer". Whether that's 1.5 hours of Candycrush or 35 hours of World of Warcraft is completely irrelevant. However, one person probably pays significantly more for their hobby than the other. But this is not clear from the statistics.
On the subject of statistics, I have to say that the saying "Don't trust statistics that you haven't falsified yourself" is unfortunately often true.
Surveys are very often vaguely formulated, not reasonably designed or simply presented in such a way that the result can / should be misinterpreted.
The longer you study statistics, the more you realize the extremely high frequency of errors.
My partner is doing her doctorate on the subject and works at the Stat. Federal Office. What I learn from her, but also from various specialist books on the subject, is sometimes very painful. Many journalists and doctors (!) also find it difficult to interpret information correctly. The latter in particular with regard to the frequency of side effects is really not easy to believe in my view.
Briefly on the subject of gender among gamers: as a rule, people are simply asked how much time they spend gaming. If you are over a certain amount (e.g. 60 min / week), you count as a "gamer". Whether that's 1.5 hours of Candycrush or 35 hours of World of Warcraft is completely irrelevant. However, one person probably pays significantly more for their hobby than the other. But this is not clear from the statistics.
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•2Année
@KevinC Thank you. I can work with that🚀
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